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Lighthouse: The Dark Being | |
---|---|
Developer(s) | Sierra On-Line |
Publisher(s) | Sierra On-Line |
Producer(s) | Oliver Brelsford |
Designer(s) | Jon Bock |
Programmer(s) | Sean Mooney |
Artist(s) | Jon Bock |
Writer(s) | Jon Bock Susan Frischer |
Composer(s) | Victor Crews Brian Min |
Platform(s) | PC (MS-DOS, Windows), Mac OS |
Release | October 28, 1996 |
Genre(s) | Adventure |
Mode(s) | Single-player |
Lighthouse: The Dark Being is an adventure game developed and released by Sierra On-Line. It was the first and only game designed by Sierra On-Line art director Jon Bock.
Gameplay[edit]
Space farmer (karstenpedersen) mac os. The game is a first person adventure with a point and click interface. It is played very similarly to the popular video game Myst.
Plot[edit]
The Player starts the game in their new cottage on the Oregon coast. According to the Player's diary, he or she (the character's gender is never explicitly defined) is a struggling writer who has just moved in, and recently met their eccentric next door neighbor, Dr. Jeremiah Krick, and his daughter Amanda, who live in a nearby lighthouse. Glancing out of the window, the Player sees the lighthouse struck by lightning and then begin to glow strangely. On the Player's answering machine, Dr. Krick has left a frantic message begging the player to come over to his house and watch Amanda.
Upon arriving at Dr. Krick's house, the player discovers the front door locked, darkness inside, and silence. After turning on the power and entering, the Player finds Amanda in her crib, alone. Once the Player has explored the house, a snap is heard, and Amanda begins crying. When the Player enters her room, the 'Dark Being', described in Dr. Krick's journal, takes Amanda, and jumps through a portal. At this point, the Player can either follow him through or use Dr. Krick's laboratory to construct their own portal. Either way, the Player ends up on a rocky beach in a parallel world. Krick's notes on this make reference to the real physical concept of Godel's universe.
The Player must explore the parallel world and save Dr. Krick & Amanda from the Dark Being.
Development[edit]
The game was conceived expressly as a 'Myst clone'; lead designer Jon Bock later recalled that 'Ken Williams called me into his office one day, pulled out a copy of Myst and said; 'Can you do this?' I said yes, and the game went into development.'[1] Bock acknowledged the similarity to Myst in promotional interviews for the game, but also remarked that it has some key differences, in particular that he was working to create more character interaction and a stronger focus on story than Myst had.[2]
Reception[edit]
Publication | Score |
---|---|
GameSpot | 6.4/10[3] |
Next Generation | [5] |
PC Gamer (US) | 82%[4] |
Lighthouse received mediocre reviews, averaging a 71.29% on GameRankings based on 7 reviews.[6] A review in Next Generation, a magazine with a very vocal stance against Myst Atoms echo mac os. and its imitators, commented, 'Granted, just like most games of this type, the graphics are beautiful. And as much as it hurts to admit it, the story is rather intriguing, involving alternate dimensions, weird creatures, and some machines that would make Leonardo da Vinci proud. However, any sort of positive aspect of the game gets stripped away when lever, tile, and object-manipulation puzzles rear their ugly head during the course of the adventure.'[5] Rebecca Anderson of GameSpot likewise said that the graphics are beautifully detailed, but the puzzles are often vague, obscure, and even illogical, citing how the player is punished for attempting to rescue the baby in their charge when he is kidnapped.[3]
Entertainment Weekly gave the game a C-.[7]
References[edit]
- ^Salvador, Phil (March 6, 2011). 'Lighthouse: The Dark Being'. The Obscuritory. Archived from the original on 19 March 2017. Retrieved 24 February 2017.CS1 maint: discouraged parameter (link)
- ^'Lighthouse'. Next Generation. No. 15. Imagine Media. March 1996. p. 69.
- ^ abAnderson, Rebecca (Oct 17, 1996). 'Lighthouse Review for PC'. GameSpot. Retrieved 2018-01-07.CS1 maint: discouraged parameter (link)
- ^McDonald, T. Liam (December 1996). 'Lighthouse'. PC Gamer US. Archived from the original on March 10, 2000. Retrieved February 27, 2020.
- ^ ab'Lighthouse'. Next Generation. No. 25. Imagine Media. January 1997. p. 184.
- ^'Lighthouse: The Dark Being'. GameRankings. Retrieved 7 January 2018.CS1 maint: discouraged parameter (link)
- ^'Lighthouse: The Dark Beginning'. EW.com. Retrieved 2018-11-04.
External links[edit]
- Lighthouse: The Dark Being at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Lighthouse:_The_Dark_Being&oldid=1007114409'
A downloadable project for Windows, macOS, and Linux
Have you ever wondered what it would feel like, to, well, you know how in dreams stuff scare you more than they would in the real world? In this piece of land by Sam's Lighthouse, that will happen. It would be scary in a dream.
Join Sam in his light house, maybe take a visit to Georges Storages (im bad at making store names), visit a weird fellow in the sewers, and race Wacky around his tire!
This game is a demo, so here are the bugs I noticed (if you find one i did not, comment the bug)
Lighthouse (poolgamestm) Mac Os Catalina
You can clip through walls and fall through the map, dont ram into walls please.
If you go behind a sign by a bush, you clip out of the map, dont touch signs.
If you get on Flick (keep on reading to figure out who that is) you can fly out of the map and skip a whole half of the game by going to Wackys race.
The wall that has a button behind it in the sewers is a quad from unity, so its transparent on one side
Characters:
Sam (guy from first screenshot) Tells you to come into his light house then boo he scared and he tell you story and then he follows you
Mike(kid from second screenshot) follows you and if you press Q he will draw the closest character
George(guy from fourth screenshot) just take his screwdriver to go into the sewers
Flick(flying stick from fifth screenshot) press x while near him to fly on him
![Lighthouse (poolgamestm) mac os catalina Lighthouse (poolgamestm) mac os catalina](https://img.itch.zone/aW1hZ2UvNjMyNDIxLzMzNzY5NTkucG5n/original/%2FA5UZo.png)
Abyss(black hole from sixth screenshot) dont get caught he spawns when sam is done telling story
Tikid(tiki from seventh screenshot) dont disturb his slumber or KICK
Wacky(clown from 8th screenshot) race him to end of tire to get ticket to 'carnival' (no carnival yet just big white cube to beat the game)
Easter bunny(monster from 9th screenshot) He teleports around, but dont pay attention to him. OR HE WILL ()u<h YOU
Billy(guy from the texture couldnt get screenshot too excited) He stays in the carnival and is the 1st boss! defeat him and (not here yet) bring him to the farm for his father!
Status | In development |
Platforms | Windows, macOS, Linux |
Author | PoolGamesTM |
Genre | Adventure |
Tags | 3D, Spoopy, sprites, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Accessibility | Subtitles |
Install instructions
You just open it with windows explorer, extract it all to another, and then play the exe.
Lighthouse (poolgamestm) Mac Os Update
mobile coming soon.
Download
Development log
- Farm!May 08, 2020
- WARNING NIGHTMARISH!!!May 06, 2020
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how am i stupid AND smart?
Edit: oh, now i get it. (and also if you like this it is only a demo ill post more demos as soon as there is enough new stuff)
and i do it by using unity, ms.paint, medibang paint pro, audacity, and the voices are https://tetyys.com/SAPI4/. Pong pong mac os.